The First 72 Hours

Style Guide & Visual Mockups v4  |  Rachel Yumin Gwak  |  April 2026  |  1920 × 1080px

Toronto Paws Rescue & Adoption Center  |  Scenario-Based eLearning  |  Articulate Storyline 360  |  First-Person Perspective

Integrated Submission — Style Guide + 22 Visual Mockups
Figma Design System → Art Direction: Sunlit Render v2.2 (3D Animated) • April 2026
Section 01

Color Palette

Six core colors plus black and white. Each color has a defined role and consistent meaning across all 22 slides. Cream (#F7F2E8) lightens the overall palette and provides the rim-light source for silhouettes placed on Navy backgrounds.

#1B2A4A
Navy (Dark)
Panels, headers, overlays, text
#D4943A
Amber (Accent)
CTAs, highlights, scene tags, warmth
#8B9DAF
Slate (Light)
Secondary text, borders, inactive states
#5B8C5A
Green (Positive)
Bandwidth meter, success, Jordan
#D95B43
Coral (Warning)
Stress meter, high alert, errors
#F7F2E8
Cream (Light)
Card BG, silhouette rim-light, page BG

Color Meaning Rules

Amber = interactive / CTA / warmth. Green = positive outcome / bandwidth / Jordan.
Coral = stress / warning / negative. Slate = neutral / secondary / disabled.
Cream = light neutral / card BG / silhouette rim-light.

Usage Rules

No additional colors allowed without approval. Navy panel opacity always 0.70.
Fallbacks: coral #C94F3A, slate #6B7D8F for WCAG edge cases.

Section 02

Typography

Two-font system: Montserrat for headings and UI labels, Open Sans for body and narrative text.

Montserrat Bold 42px
Montserrat Bold 28px
Montserrat SemiBold 20px
Montserrat Medium 14px (Scene Tag)

Open Sans Regular 18px — Body text for narration and instructions.
Open Sans Bold 16px — Button labels and emphasis.
Open Sans Italic 20px — Journal entries (Noori's voice)
Open Sans Regular 13px — Captions, metadata, fine print.

Size Scale

Hero: 64px • H1: 42px • H2: 28px • H3: 20px
Body: 18px • Button: 16px • Caption: 13px • Micro: 12px

Note: Hero 64px is the production spec on the 1920 × 1080 Storyline canvas. Samples in this style guide may render at 42–48px to fit the page layout; the Storyline file renders at the full 64px.

Weight Scale

Bold (700): titles, buttons, meter labels
SemiBold (600): subtitles, scene headers
Medium (500): scene tags, journal dates
Regular (400): body text, narration

Section 03

UI Components

Core interactive elements used throughout the simulation. All components follow consistent radius, spacing, and color rules.

Dual Meter System

nooriStress30%
minaBandwidth70%
Style Guide Demo Control
Click to preview a meter-change animation. Not part of the scenario UI.

Button Types

Section 03B

Button States

Every button has Normal, Hover, and Disabled (or Selected) states with defined Shape Fill, Text Color, and Shape Outline values.

Primary Button

Normal State
Continue
Shape Fill: #D4943A | Text: #FFFFFF | Outline: 2px, #D4943A
Hover State
Continue
Shape Fill: #EBA857 (brighter amber, +10% lightness) | Outline: 2px, #F5C584 | Shadow: 0 8px 26px rgba(235,168,87,0.70) | Rim: inset top/bottom highlights | Lift: translateY(-3px) scale(1.02) + saturate(1.15)
Disabled State
Continue
Shape Fill: #CCD1D6 | Text: #999999 | Outline: 2px, #CCD1D6

Secondary Button

Normal State
Ask Jordan
Shape Fill: #8B9DAF | Text: #FFFFFF | Outline: 2px, #8B9DAF
Hover State
Ask Jordan
Shape Fill: #A8BAC9 (brighter slate, +15% lightness) | Outline: 2px, #C5D2DD | Shadow: 0 8px 26px rgba(168,186,201,0.70) | Rim: inset top/bottom highlights | Lift: translateY(-3px) scale(1.02) + saturate(1.15)
Disabled State
Ask Jordan
Shape Fill: #CCD1D6 | Text: #999999 | Outline: 2px, #CCD1D6

Choice / Outline Button

Normal State
Choice A
Fill: transparent | Text: #8B9DAF | Outline: 2px, #8B9DAF
Hover State
Choice A
Fill: #8B9DAF | Text: #FFFFFF | Outline: 2px, #8B9DAF
Selected State
Choice A
Fill: #D4943A | Text: #FFFFFF | Outline: 2px, #946828
<\!-- NAVIGATION BUTTONS -->

Navigation Buttons (Home / My Progress)

Scenario-locked progression. Distinct from Primary/Secondary action buttons. Anchored bottom-left of every slide. Home restarts the scenario; My Progress opens a read-only journey map showing the learner’s position in the 3-day arc. No “Next” button — forward motion is driven exclusively by in-panel scenario actions (Continue, Try Again, choice buttons), so learners cannot bypass decisions.

Normal State
← Home My Progress
Bar BG: rgba(27,42,74,0.82) | Text: rgba(255,255,255,0.88) | Font: Montserrat 11px/600
Hover State
← Home My Progress
Hover BG: rgba(212,148,58,0.22) | Hover Text: #D4943A (amber) | Lift: translateY(-1px)
Placement
Anchor: bottom-left of every slide
Offset: bottom 2% / left 2.5%
Separation: sits outside navy-panel; never overlaps action buttons
Role: sole navigation + scenario-position affordance — no competing progress indicator
Storyline 360 Implementation (no JavaScript required):
  1. Set Normal / Hover / Down / Disabled as four States per button in the States panel.
  2. For the 0.2s ease feel: add a Trigger → Change State with a 0.2s delay. Storyline does not render CSS transitions, but the Trigger + Delay combo produces the same perceived ease.
  3. Focus ring: enable under Player Properties → Other → Show focus rectangles. This is Storyline's built-in accessibility indicator — no custom script required.
Section 03C

Component Dimensions

Exact pixel sizes for all UI elements on the 1920 x 1080 canvas. All measurements follow the 8px grid system.

Buttons

Primary / SecondaryW 280 x H 56 (min)
Choice Card ButtonW 672 x H 80
Small (In-panel)W 200 x H 48
Padding (all buttons)16px top/bottom, 40px left/right

Panels

Navy Narrative PanelW 672 (35%) x H auto
Title Card OverlayW 1248 (65%) x H auto
Journal CardW 1056 (55%) x H auto
Chat WindowW 1200 (62.5%) x H 840

Text Boxes

Narration Text BoxW 624 x H auto
Question Text BoxW 1120 x H 200
Journal Body BoxW 960 x H auto
Text Color / Fill#333 on #FFFFFF | #F2F2F2 on Navy

Dual Meters

Meter TrackW 100% (of panel) x H 18
Track Fill (BG)rgba(255,255,255,0.15)
Border Radius9px (half of height)
Stack Spacing20px between meters
Section 03D

Characters

Three characters appear in the simulation. Each has defined visual properties and interaction states for Storyline 360 implementation.

Noori (char_06 anchor)

Noori

Protagonist • Korean Mixed Breed
Type: 3D Animated (Sunlit Render v2.2)
Format: I2V Clips (16:9, 4K) + Statics
Anchor: char_06 (reference image)
Clips: 9 scenes, Nano Banana 2 model
Normal: ring border #D4943A
Hover: ring border #BF8433, scale 1.05
Mina (silhouette anchor)

Mina (Learner)

Silhouette + POV • No visible face
Type: Pure black silhouette (GPT Image 1.5)
Format: PNG transparent, SIL 9:16 / POV 16:9
Silhouettes: 7 total poses — 3 are I2I anchors (master refs)
POV: 4 hand shots — 1 is the I2I anchor
Fill: Solid black + Cream rim-light 40% opacity, 3px blur
Rule: No facial features ever
Counselor Jordan

Counselor Jordan

AI Chatbot • devlin.ai • Slide 18 only
Type: Static profile image (headshot)
Format: .webp, circular crop
Integration: devlin.ai embed (SCORM)
Activation: QS3 Choice A only
Normal: ring border #5B8C5A
Hover: ring border #4A7A49, scale 1.05
Section 04

Spacing & Layout

Consistent spacing scale based on 8px grid. Use multiples for padding, margins, and gaps throughout Storyline slides.

8px
16px
24px
32px
48px
64px
80px

Storyline Slide Dimensions

Canvas: 1920 x 1080px (16:9). Safe margin: 80px from edges. Content area: 1760 x 920px. Navy panel max: 35% = 672px wide.

Component Spacing

Between buttons: 16px. Button to panel edge: 24px. Paragraph spacing: 16px. Meter stack spacing: 20px. Feedback text top margin: 24px. Button row top margin: 32px. Section divider margin: 48px.

Section 05

Accessibility Checklist

WCAG 2.1 AA compliance integrated from the design phase.

Color Contrast

#F2F2F2 on #1B2A4A → 11.84:1 AAA
#D4943A on #1B2A4A → 5.48:1 AA
#1B2A4A on White → 12.93:1 AAA

Min 4.5:1 for normal text, 3:1 for large text (18px+ or 14px bold)

Typography Minimums

Body: 16px minimum

Captions: 13px with bold weight

Line height: 1.5x minimum for body text. Letter spacing: default or wider, never condensed.

Interactive Elements

Keyboard: All buttons reachable via Tab

Focus: Visible focus ring (2px amber)

Touch target: Min 44 x 44px

Screen reader: Alt text on all images, ARIA labels on meters

Storyline: Set tab order explicitly in each slide

Section 06

Emotional Arc — Color Mapping

Color temperature shifts across the 3-day journey. Lighting and warmth increase as Noori settles in.

Night 1 — Nervous

Cool tones, lower contrast backgrounds. Warm lamp accent. nooriStress high, minaBandwidth uncertain.

Day 2 — Growing

Warmer natural light, greens appear. More saturated backgrounds. nooriStress decreasing, minaBandwidth rising.

Day 3 — Settled

Golden hour warmth, full saturation. All colors bright and confident. nooriStress low, minaBandwidth high.

Visual Mockups

All 22 slides at 1920 x 1080px — First-person perspective throughout — the learner IS Mina

Mockup 01A — Slide 1 (Initial State)
Interactive Title (The Adoption File)
BG-A (kitchen_dusk) • Manila folder on kitchen table • Click to reveal Noori's adoption file
Noori's Adoption File — Click to Open
Mockup 01B — Slide 1 (File Opened)
Adoption File — Noori's Record
Layer opens on click • Beige typed document • Paper-rustle SFX • Euthanasia history revealed
ADOPTION FILE
Toronto Paws Rescue & Adoption Center
CONFIDENTIAL
Name
Noori
Age
2 years
Breed
Medium-sized cream and light tan Korean mixed breed
History
Pulled from euthanasia list 48 hours before today
Previous Adoption
Returned after 5 days for excessive barking
Case notes: Noori shows high baseline anxiety in new environments. Requires patient, structured transition. Previous adopter reported nighttime barking starting Day 1. Recommended: crate training, gradual exposure, 3-3-3 rule adherence.
Initializes nooriStress: 3 • minaBandwidth: 7 • correctCount: 0
Mockup 02 — Slide 2
Title Slide (The First 72 Hours)
BG-B (apartment_warm) • Dark overlay rgba(27,42,74,0.70) • Centered title + subtitle + Step Inside CTA

The First 72 Hours

A Post-Adoption Survival Simulation

An interactive eLearning simulation by Rachel Yumin Gwak
Mockup 03 — Slide 3
Cinematic Intro (Meet Noori)
BG-shelter-nuri-meet • Noori behind kennel bars • GPT Image 1.5 • Narrator VO • Auto-advance
Mockup 04 — Slide 4
Cinematic Transition (Night Falls)
BG-bedroom-night • 1:20 AM • First-person POV • Inner monologue • Barking erupts
Mockup 05 — Slide 5
Question (Scenario 1: The Barking)
QS1 • devlin.ai snap decision • 3 paths (A/B/C) • Sidebar meters show state before choice
Decision Point — Night 1 / QS1 • 3 choices

The Barking

It's 1:20 AM. Noori is barking at shadows moving under the front door. Your neighbors are going to be furious. You're exhausted. What do you do?

A
Yell at Noori to be quiet.
You're exhausted and need sleep. A firm voice should teach him that nighttime means quiet time.
B
Move his crate closer to your bed.
Maybe he's scared in the new place. Being closer to you might help him settle down.
C
Put on a white noise machine and wait.
You read that dogs need time to self-soothe. Maybe if you give him space, he'll settle on his own.
Hint
Your choice affects both Noori's stress level and your own confidence as a new adopter.
Mockup 06 — Slide 6
Consequence: Choice A (Yell and Slap)
QS1-A • clip_06: Noori cowering flat in crate • Negative outcome
Mockup 07 — Slide 7
Consequence: Choice B (Move, Cover, Redirect)
QS1-B (Correct) • clip_07: Noori sleeping in covered crate • Positive outcome
Mockup 08 — Slide 8
Consequence: Choice C (Free Roam on Couch)
QS1-C • clip_08: Noori stressed, apartment mess • Negative outcome
Mockup 09 — Slide 9
Noori's Journal — Night 1
BG-journal-night • 3 conditional versions • if QS1_Choice=A/B/C • Tabs show all versions below
VERSION B — CORRECT (Move/Cover/Redirect) QS1_Choice = “B”
Night 1
Noori's Journal
You moved my crate tonight. I don't know why. It's in a different spot now, closer to where you sit. I can hear your breathing from here. It's steady and slow.

The new sounds are strange—something ticks on the wall, and outside there are noises I haven't learned yet. But your breathing... that's the one I'm starting to know.

I'm still not sure about this place. But I'm a little less scared than I was an hour ago.
🐾 Noori  |  nooriStress: 20%  |  Trust: Growing
VERSION A — INCORRECT (Yell/Slap) QS1_Choice = “A”
Night 1
Noori's Journal
The loud voice came again tonight. I was trying to tell her about the shadows under the door—they move and I don't know what they are. But when I barked, she screamed. Something hit the crate and I went flat.

I know that sound. I heard it at the last place, too. The place before the shelter. I thought this place might be different.

I'm lying very still now. If I'm quiet enough, maybe the voice won't come back. My legs are shaking but I'm trying to stop them.
🐾 Noori  |  nooriStress: 75%  |  Trust: Broken
VERSION C — INCORRECT (Free Roam) QS1_Choice = “C”
Night 1
Noori's Journal
She opened the crate and put me on something soft. I thought she wanted me there. But then everything was too big and too open and I couldn't find a wall to press against.

I ran. I didn't mean to break the thing on the table. I didn't mean to have the accidents. I just couldn't stop moving. The open space felt like the shelter yard when the bigger dogs would circle.

She cleaned it up without looking at me. I'm back in the crate now. The apartment smells like the cleaning liquid. I'm tired but I can't close my eyes.
🐾 Noori  |  nooriStress: 80%  |  Trust: Fragile
Mockup 10 — Slide 10
Cinematic Transition (Day 3 Morning)
clip_10: Noori guilty • Morning harsh light • Accident visible in BG • Narrow panel
Mockup 11 — Slide 11
Question (Scenario 2: The Breaking Point)
QS2 • devlin.ai inner check-in • 3 paths (A/B/C) • Thought bubble input
Decision Point — Day 3 / QS2 • 3 choices

The Breaking Point

It's 8 AM. Noori hasn't eaten since last night. The accident is still wet on your floor. Your neighbor is talking to the building manager. Your hands are shaking. What are you going to do right now?

A
Step away. Put Noori in his crate and take a breath.
You need a minute to think clearly before you do something you'll regret.
B
Clean up and text your neighbor.
You can manage this. Just fix the mess and explain the situation.
C
Google 'how to return an adopted dog.'
Maybe this was a mistake. You should at least know what the process looks like.
Hint
Your choice affects both Noori's stress level and your own confidence as a new adopter.
Mockup 12 — Slide 12
Consequence: Choice A (Step Away)
QS2-A (Correct) • BG-D (hallway) • Stepping away to breathe • Positive
Mockup 13 — Slide 13
Consequence: Choice B (Clean and Text)
QS2-B • Scrubbing floor + texting neighbor • POV hands scene • Try Again / Continue
Mockup 14 — Slide 14
Consequence: Choice C (Google Return)
QS2-C • Phone search scene • '72-hour waiting period' • Forum guilt post
Mockup 15 — Slide 15
Noori's Journal — Day 3 Morning
BG-journal-day • 3 conditional versions • if QS2_Choice=A/B/C • Tabs show all versions below
VERSION A — CORRECT (Step Away) QS2_Choice = “A”
Day 3 Morning
Noori's Journal
She left the room this morning. I heard the door close. I waited. The apartment was so quiet I could hear the clock.

But then she came back. She sat on the floor next to my crate. She didn't open it. She didn't say anything. She just sat there.

I pressed my nose against the bars. She smelled like soap and coffee. I think that means morning. Her breathing was the slow kind again. The kind from the first night that I'm starting to recognize.

She's still here. I think that matters more than I understand yet.
🐾 Noori  |  nooriStress: 35%  |  Trust: Cautious but steady
VERSION B — INCORRECT (Clean/Text) QS2_Choice = “B”
Day 3 Morning
Noori's Journal
She cleaned the floor again this morning. She moves fast when she's upset—I can hear it in her footsteps. Sharp and quick. The mop makes a sound like something being dragged away.

Then her phone made noises. She typed for a long time. Her face changed while she typed. I don't know what the phone does, but it takes her somewhere I can't follow.

She didn't look at me after. I stayed in the crate. The wet spot by the door was my fault. I know that. I just don't know how to make it stop happening.
🐾 Noori  |  nooriStress: 65%  |  Trust: Uncertain
VERSION C — INCORRECT (Google Return) QS2_Choice = “C”
Day 3 Morning
Noori's Journal
She held the bright rectangle close to her face for a long time this morning. I could see the light from it moving in her eyes.

After, she sat very still. The kind of still that humans do when something heavy lands inside them. I've seen this before. At the last place, the person got very still like that right before they drove me back to the shelter.

I tried to make myself small in the crate. If I'm small enough, maybe she won't think about the accidents. Maybe she won't think about driving.
🐾 Noori  |  nooriStress: 80%  |  Trust: Afraid
Mockup 16 — Slide 16
Cinematic Transition (Day 3 Evening)
clip_16: Noori curious from crate • 3-3-3 pamphlet on kitchen table • Variable narration per QS2 path
Mockup 17 — Slide 17
Question (Scenario 3: The Call)
QS3 • 3 choices (Call / Don't Call / Text a friend) • Final turning point
Decision Point — Day 3 / QS3 • 3 choices

The Call

It's 6:47 PM on Day 3. Your body is tired. But your mind won't stop. Noori barks. Noori has had accidents. You're struggling. The shelter number is on the 3-3-3 pamphlet. You haven't called yet. What do you do?

A
Call the shelter.
Maybe they can help. Maybe talking to someone who understands will make this easier.
B
Don't call. Not yet.
Tomorrow. You'll figure it out tomorrow. You just need to get through tonight.
C
Text a friend instead.
You're not ready to call the shelter, but you need to talk to someone. Anyone.
Hint
This is the final decision point. There is no wrong answer—but one path opens a conversation that changes everything.
Mockup 18 — Slide 18
Counselor Jordan: AI Conversation
devlin.ai full conversation • Jordan profile + meters • 5-7 turns • Euthanasia reveal
Jordan

Counselor Jordan

Toronto Paws Rescue • Behavior Specialist
Online

Current Status

nooriStress55%
minaBandwidth45%
  Live Session with Counselor Jordan
Hi, this is Jordan at Toronto Paws. Thanks for calling. How can I help?
It's been harder than I expected. He's been really anxious and I'm not sure if I'm doing things right.
That's completely normal to feel that way. Can you describe what specific behaviors you've been noticing from Noori?
He barely eats and he paces a lot. Last night he whined for almost an hour.
Those are very typical behaviors for the first 72 hours. Noori is still in his decompression phase. Can you tell me about your routine with him so far?
Mockup 19 — Slide 19
Consequence: Don't Call
QS3-B • clip_19: Noori lonely • Lamp off • Resigned tone
Mockup 20 — Slide 20
Noori's Journal — Day 3 Evening
BG-journal-evening • 3 conditional versions • if QS3_Result=PASS/PARTIAL/FAIL • Final journal before epilogue
VERSION A — PASS (Called with Specifics) QS3_Result = “PASS”
Day 3 Evening
Noori's Journal
The person talked on the phone for a long time tonight. When she hung up, she came and sat next to my crate. She didn't open it. She just sat there. I could feel her breathing. It was slow and steady.

I pressed my nose against the bars and she reached her finger through. We stayed like that for a while.

I think we're going to be okay.
🐾 Noori  |  nooriStress: 15%  |  Trust: Anchoring
VERSION B — FAIL (Didn't Call) QS3_Result = “FAIL”
Day 3 Evening
Noori's Journal
I can hear the person in the other room. Sometimes I hear sounds that might be crying. I want to go to her, but the crate is closed.

I don't know if I'm the reason she's sad.
🐾 Noori  |  nooriStress: 70%  |  Trust: Fragile
VERSION C — PARTIAL (Called with Labels) QS3_Result = “PARTIAL”
Day 3 Evening
Noori's Journal
Someone on the phone said words I don't understand, but the person's voice changed after. Softer.

I think the phone helped. I wish she had called sooner.
🐾 Noori  |  nooriStress: 40%  |  Trust: Tentative
Mockup 21 — Slide 21
Epilogue Transition (Two Weeks Later)
Fade to black • “Two weeks later” • clip_21: Noori content

Two weeks later.

Mockup 22 — Slide 22
Conclusion (Tiered Endings)
Dog park • Noori at off-leash area • Results card • Tiered outcome • Fourth wall break • Restart
Epilogue — Day 3 Complete

A New Beginning

Through patience and compassion, you helped Noori find his footing in his new home. The first 72 hours were challenging, but your choices made all the difference.

Low
Final nooriStress
High
Final minaBandwidth
3/3
Positive Choices
Epilogue — Day 3 Complete

A New Beginning

Through patience and compassion, you helped Noori find his footing in his new home. The first 72 hours were challenging, but your choices made all the difference.

Low
Final nooriStress
High
Final minaBandwidth
3/3
Positive Choices
<\!-- end .mockup-area --> <\!-- FOOTER -->